UIUC CS 418:
Particle System & Collision Detection

2016

 

This graphics project renders multiple spheres bouncing around a 3-D box to simulate the physics of a particle system. The purpose of this project was to experiment with fundamental building blocks in collision detection. I created this prototype by using WebGL and JavaScript as part of CS 418: Interactive Computer Graphics, a UIUC course teaching basic mathematical tools and computational techniques for modeling, rendering, and animating 3-D scenes.